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    Perl Archive : TLC : Programming : Perl : Graphics Programming with Perl (Chapter 4)
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    Date Published: 2002-10-08

    Unless you already have all the graphics you will ever need, you have to create them; and if you already had everything you needed, you wouldn't be reading this book, so I assume that you do need to create some graphics yourself. This part of the book covers how to do this. Throughout the book you will find many ways in which to create graphics, such as charts, images for your web pages, or animations. In this particular chapter we'll have a look at the groundwork for most computer graphics generation: drawing.

    In the most basic sense, drawing graphics consists of the manipliation of certain drawing primitives, such as circles, reclangles, lines and text. No matter which drawing package you use, you will find the same, or very similar, primites, methods, and functions. All drawing packages also have in common an coordinate spae in which to work, and the objects and primitives you woth with are all expressed in terms of this coordinate space.

    Graphics Programming with Perl

    Chapter 4: Drawing

    Author:Martien Verbruggen
    Publisher:Manning Publications Co.
    Publication Date:May 2002
    ISBN:1930110022
    Buy Online:Amazon.com ($27.97)
    Barnes & Noble ($31.96)
    Manning Publications ($17.00 e-book edition; $39.95 paperback)

    View Chapter (PDF 176k)

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