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Date Published: 2002-10-08
Unless you already have all the graphics
you will ever need, you have to create them; and if you already had everything
you needed, you wouldn't be reading this book, so I assume that you do need to
create some graphics yourself. This part of the book covers how to do this. Throughout
the book you will find many ways in which to create graphics, such as charts,
images for your web pages, or animations. In this particular chapter we'll have
a look at the groundwork for most computer graphics generation: drawing. In
the most basic sense, drawing graphics consists of the manipliation of certain
drawing primitives, such as circles, reclangles, lines and text. No matter
which drawing package you use, you will find the same, or very similar, primites,
methods, and functions. All drawing packages also have in common an coordinate
spae in which to work, and the objects and primitives you woth with are all expressed
in terms of this coordinate space.
Graphics Programming with PerlChapter 4: Drawing |
 | Author: | Martien
Verbruggen | | Publisher: | Manning Publications Co. |
| Publication Date: | May 2002 | | ISBN: | 1930110022 |
| Buy Online: | Amazon.com
($27.97) Barnes
& Noble ($31.96) Manning Publications ($17.00 e-book
edition; $39.95
paperback) |
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